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GREMLINS
BY ATARI
========
THE PLOT
Rand Peltzer discovers the Mogwai in a Hong Kong trinket shop.
Rand is enchanted by the fluffy little creature and insists on
buying it. "With Mogwai comes much responsibility," warns the
wise old owner of the shop. Three absolute rules for the care
and feeding of Mogwai are:
1. Keep them away from water. Don't ever get them wet. Water
makes them multiply.
2. Keep them out of light. They hate bright light. It will kill
them.
3. But the most important thing, the thing you must never forget,
is that no matter how much they cry, no matter how much they beg,
never, never feed them after midnight. If you do, they'll hatch
into Gremlins!
Rand presents the Mogwai to his son Billy for Christmas. Billy
names his adorable pet "Gizmo"--in honor of his dad's business,
which is inventing gadgets and gizmos. When Billy's friend
accidentally spills water on Gizmo, five Mogwai spring out of the
original one!
Billy cages the Mogwai in his living room, but they break out
for a midnight snack. As the game opens things look really
grim--or is that grem?
THE CAST
Introducing
Mogwai
Starring
Billy Peltzer
With thousands of Gremlins cast as villains
BEHIND THE SCENES
Insert the GREMLINS cartridge into your ATARI 5200 SuperSystem
as explained in your owner's guide and turn on the console.
Plug a controller into Jack 1 for a one-player game, and
another into Jack 2 for a two-player game. The player using jack
1 controls game selection and starts the game.
Press * to choose a one-player, two-player, or demo game.
You can start playing at a higher game level if you wish.
Press # to cycle through the twelve difficulty levels. Night 1
is easiest and Night 23 hardest.
Press START to begin playing.
Press PAUSE to stop and restart the action.
Press PAUSE, then RESET during game play to return to the game
options display.
Press PAUSE, then START to restart the game at the current game
options.
Use your joystick to move Billy on the screen. Billy moves up,
down, right, and left in the same direction you move the
joystick. To automatically pick up a Mogwai, move Billy over to
the pet until he makes contact with it. To put the Mogwai in its
pen, stand next to the pen. Press either bottom fire button to
swing Billy's sword. Press either top fire button to activate a
flash cube.
ON THE SET
Oh no! It's after midnight. The Mogwai and Gremlins are running
wild in Billy's living room. Help Billy return the Mogwai to
their cage and destroy all Gremlins by slashing them with his
sword before sunrise at six a.m.
You have between thirty seconds and six minutes to complete
your task. A clock located at bottom screen center counts from
starting time up to six a.m. The easier nights are shorter.
When you make it through one night, you go on to a harder night.
Two ways to make it through a night:
1. Return all Mogwai to their pens and eliminate all Gremlins.
2. Survive until six a.m.
You start out with three lives. Each time a Gremlin touches
you, you lose a life. Remaining lives are displayed next to your
score at the top of the screen. You win a bonus life every
10,000 points. The maximum lives displayed at once are six;
extra lives won after that are held in reserve.
SPECIAL PROPS
Mogwai Pen
Located at upper screen right, the Mogwai pen is the best place
to put the mischievous little Mogwai. You can only carry one
Mogwai at a time in addition to Gizmo, the original Mogwai that
Billy carries in a backpack throughout the game. When you're
carrying a Mogwai, a Mogwai head appears at top center of the
screen. Stand beside the pen to put the Mogwai into it.
Gremlins let Mogwai out of the pen, so keep them away from it!
Sword
Swing your sword as soon as you're within range of a Gremlin.
The sword swings in the direction you're moving. While it
eliminates Gremlins on contact, it swings too high to hurt
Mogwai.
Flash Cubes
Mogwai and Gremlins are very sensitive to light. You can stun
them for a second by activating a flash cube. You start out with
three flash cubes and win a new one with each new life. Flash
cube indicators appear as "+"s at lower screen left for Player
One and at lower screen right for Player Two.
Television
Located at upper screen left, the TV turns on when Billy,
Mogwai or Gremlins touch it. (But they can't turn it off.) When
it's on all the Gremlins and Mogwai within range stand still and
watch it.
Peltzer Popcorn Popper
Invented by Billy's dad, the Peltzer Popcorn Popper stands at
lower room right. It still has a few kinks in it, though. For
one thing, it spews popcorn all over the place! For another,
it's so easy to turn the thing on that all the Mogwai and
Gremlins need do is walk up to the machine and it starts popping.
The Mogwai eat the popcorn for their night snack and promptly
turn into pupas, which shortly hatch into Gremlins. You can make
the pupas disappear by touching them--but it's risky since they
hatch so quickly. Pick up popped corn, and turn off the popper
by walking up to it.
Refrigerator
The refrigerator stands at the far left side of the room.
Gremlins get into the 'fridge as often as possible:
They fling food out for the Mogwai to eat, which, as you
already know, results in disaster! Pick up food by walking over
it.
Another Peltzer invention-in-progress is the automatic ice cube
maker in the freezer section of the 'fridge. About the only
thing the ice cube maker does automatically is spit ice cubes at
random onto the living room floor. The ice cubes melt within a
few seconds, forming a puddle that the Gremlins and Mogwai love
to play in. And remember, when the creatures touch water, they
multiply!
NIGHT TYPES
You'll encounter three different types of night. There's the
mixed night that includes Mogwai, Gremlins, popcorn, and water.
There's the Gremlin-only night that features lots of water but no
Mogwai or food. And there's the Mogwai-only night in which there
are lots of barriers, food and no water, and a short time to get
the Mogwai into the pen.
THE SCORE
Player One's score appears at the top left of the screen and
Player Two's score is displayed at top right.
Eliminating Gremlins................................ 100
Touching pupa....................................... 100
Picking up food..................................... 7
Mogwai in pen at end of night ......100 plus 50 for each
additional Mogwai
Bonus for time remaining
when all Mogwai are in pen
and all Gremlins are gone ........9 (per minute remaining)
IMPROVISATIONAL TIPS
* Use the room dividers to your advantage. You can swing your
sword over a vertical room divider to get the Gremlins on the
other side, even as the divider shields you from your enemy.
* To keep them from throwing out food, eliminate Gremlins
standing near the refrigerator as soon as possible.
* If you think you can control them, let the Mogwai multiply.
This gives you the potential for more points at the end of the
night. But don't forget--if they eat food, they'll turn into
Gremlins.
* Use the flashcubes judiciously. For example, if you're
surrounded by Gremlins, activate a flashcube to stun them, and
then slash your way out. You can walk right through a stunned
Gremlin, but if it wakes up, you'll be sorry!
* You can turn on the TV and sneak up on the Mogwai and Gremlins
while they're watching TV.
* Time is worth more than food, so don't go out of your way to
pick up pieces of food.
ATARI
Printed in Taiwan
(c)1986 Atari, Corp.
All rights reserved
No reproduction of this document or any portion of its contents
is allowed without specific written permission of Atari, Corp.
Sunnyvale CA 94086
END